We’re going for a usual and mundane exposition parts that are trashed and twisted and as the story unfolds. Your enemies aren’t faceless zombies or possessed puppets. They are humans whose lives and stories matter and we make sure the player knows that.
Control Steward, the junior researcher at the scientific institute. He is an ordinary person who will have to untangle the story, save the world and survive.
It is a thrill story, flavoured with sci-fi idea, psychological context, and sceptical view on the progress and human actions. The Long Reach is the almost 100% classic adventure game but dressed up with a little haunting element.
For about twenty main and background characters. More than sixty items, which you will have to collect and apply. More than 12 000 words in dialogs and script.
There are few of them, but they won't let you relax. Handmade pixel art, created pixel by pixel from scratch.
Our composer's indeed music maniac. He brings strange things into the studio and turns them into the pieces of music. We don't understand what he's doing, but his work can't be overestimated.
|Game Name||The Long Reach|